System Basics

We wish to maintain the immersion within the game as much as possible, therefore we will be aiming in this game to use the simplest system in order to resolve any conflicts or checks which may occur. Our general priority system is as follows:

  1. Players resolve through RP

  2. Players resolve through Negotiation (and player run Black Bag Tests)

  3. ST resolves through Black Bag Test

  4. ST resolves through Simplified Social/Physical Combat

  5. ST resolves through Extended Social/Physical Combat


While we do prioritise allowing players to resolve some matters themselves, there will always be moments where an ST will need to be involved. Some examples of this are:

  • For any combat which will cause damage

  • For any Discipline use which involves non-consensual (from a character perspective) actions, including memory editing (no loopholes here, you know what we mean - use your common sense!)

  • Where the players cannot agree an approach or an outcome

  • For any ‘offstage’ action, any activity taking place outside of the RP space

  • For trying to clarify what a character knows about the setting or specific knowledge - players should not try to inform people OC about what their characters might know beyond the basics as we may have changed aspects of the setting. IC of course characters can share or lie about setting information that their characters know

For more information on negotiations and tests, see the sections below.