Revenants

Revenants are the result of a generations long breeding program carried out by the Tzimisce that has created an inheritable state of ghouldom. Somewhere between human and vampire but not fully either, they are often more powerful than ordinary ghouls but also more flawed.

The blending of mortal and vampiric essence in a revenant’s being results in their blood naturally having some of the aspects of vampiric blood. This extends their unghouled lifespan to 250 years. If a revenant is fed vampiric blood, it will halt ageing in the same way it would for any mortal. Thus, a revenant character under 250 years need not start the game blood-bonded—although it is unlikely their master would allow them the broad autonomy that player characters will display without some equally powerful assurance of loyalty.

The revenant families have been established for generations and have been gifted or seized in wars, so it is possible—even probable—that a revenant’s master will not be one of the Tzimisce who created the lines. All revenants are loyal to their family and to the Tzimisce who is master of their branch of it however, so while a revenant is likely to share in the feuding between Tzimisce, all revenants have a Tzimisce as their master.

The fragment of vampiric power tainting each revenant family grants them access to Disciplines as if they were a clan or bloodline but also imposes a weakness. All revenants have access to Celerity, Fortitude, and Potence without needing training; however, unlike ordinary ghouls, they are not required to have a level of Potence.

The following are the most well-known and widespread of the revenant families; while there are rumours of other, smaller families serving specific and obscure purposes, all PC ghouls who have purchased the ‘Revenant’ merit will be a member of one of these families