DT: Attacking or Defending

Attacking

The first thing to determine when making an attack is the target. There are a variety of options, each with their own risks and rewards.

Within any attack plan we will need specific callouts on the following:

  • The specific plan and each character’s involvement and intended activities within it

  • Any intelligence or knowledge that the characters have which you think might be of use, regardless of whether they are using this within the plan or not. The ST team does not necessarily know what your characters do and do not know, and even if something is not part of the plan it may become relevant later.

  • If your character wishes to attempt to stake, Diablerise, capture or bring final death to their target. 

  • If your character intends capture, then there should be a clear description of what they intend to do with their captives afterwards

  • If your character is involved with an attack alongside multiple characters and intends on undertaking some form of treachery during the attack, then it needs to be specifically called out in the player’s downtime action for this attack.

Defending

With a defensive action, the character spends time protecting a domain. The character will need to specify what they are defending. This could range from something smaller like an item, location, haven, individual asset, or it could be something much larger, like a whole village or perhaps even a city. The larger or more complex the harder it will be to defend.

This action assumes that specific measures have been put in place by the character to maintain the defence over the DT period, so while the character themselves may not be the one defending it they may have assigned allies, assets or thralls to do so.

A description of the nature of the defence should be provided in the DT action by the player.